
Street Basketball is an engaging mobile sports game developed using LibGDX and Java in Android Studio. Players control the game through intuitive touch mechanics – simply swipe your finger across the screen to adjust the power and trajectory of your basketball shot. The game features a unique time-based progression system where each successful basket earns you additional playing time, creating an addictive risk-reward gameplay loop.
Game Features and Mechanics
Street Basketball offers a complete mobile gaming experience with polished features designed to engage players and maximize monetization potential:
- AdMob Integration:
- Banner ads display unobtrusively during gameplay
- Strategic interstitial ads appear at natural break points
- Fully configurable ad frequency and placement
- Social Competition:
- Google Play Games Leaderboard integration
- Global score tracking and ranking system
- Player achievements system (expandable)
- Premium Game Experience:
- High-quality 2D graphics with smooth animations
- Optimized performance for both phones and tablets
- Dynamic background music and realistic sound effects
Technical Implementation
The game leverages LibGDX’s powerful cross-platform capabilities while maintaining native Android performance:
- Physics-based ball trajectory calculations
- Custom swipe gesture detection system
- Adaptive difficulty scaling based on player performance
- Memory-efficient asset loading and management
Complete Setup Guide
Development Environment
- Install Android Studio 2023.2.1 or later
- Ensure Java JDK 17 is properly configured
- Install required SDK packages through Android Studio’s SDK Manager
Project Configuration
- Import the Gradle project into Android Studio
- Update
build.gradle
dependencies:- LibGDX 1.12.0
- Google Play Services 19.0.0
- AdMob 22.5.0
- Configure application IDs in
AndroidManifest.xml
Customization Options
Easily reskin the game for your brand:
- Visual Assets:
- Replace all graphics in
assets/images/
- Update splash screen and icons
- Modify color schemes in style resources
- Replace all graphics in
- Audio:
- Replace sound effects in
assets/sounds/
- Add custom background music tracks
- Replace sound effects in
- Gameplay:
- Adjust physics parameters in
GameConfig.java
- Modify scoring rules and time bonuses
- Adjust physics parameters in
Monetization Setup
- Create AdMob account and ad units
- Update ad unit IDs in
AdManager.java
- Configure Google Play Games Services:
- Create project in Google Play Console
- Generate configuration file
- Set up leaderboard in Play Games console
Performance Optimization Tips
- Use texture atlases for all game sprites
- Implement object pooling for basketball instances
- Optimize collision detection with spatial partitioning
- Profile memory usage with Android Studio Profiler
- Test on multiple device configurations
Expansion Possibilities
The modular architecture allows for easy feature additions:
- Multiplayer mode using Google Play Games real-time API
- In-app purchases for cosmetic upgrades
- Daily challenges and special events
- Player customization options
- Additional basketball courts with unique mechanics
Credits and Resources
Background music: “Trial and Error” (licensed from playonloop.com)
Additional recommended resources:
- LibGDX official documentation
- Google Play Games Services samples
- AdMob best practices guide
- Android performance optimization tutorials