Street Basketball with AdMob and Leaderboard Nulled

Street Basketball with AdMob and Leaderboard Nulled

Street Basketball with AdMob and Leaderboard Nulled

Street Basketball is an engaging mobile sports game developed using LibGDX and Java in Android Studio. Players control the game through intuitive touch mechanics – simply swipe your finger across the screen to adjust the power and trajectory of your basketball shot. The game features a unique time-based progression system where each successful basket earns you additional playing time, creating an addictive risk-reward gameplay loop.

Try the Street Basketball demo

Game Features and Mechanics

Street Basketball offers a complete mobile gaming experience with polished features designed to engage players and maximize monetization potential:

  • AdMob Integration:
    • Banner ads display unobtrusively during gameplay
    • Strategic interstitial ads appear at natural break points
    • Fully configurable ad frequency and placement
  • Social Competition:
    • Google Play Games Leaderboard integration
    • Global score tracking and ranking system
    • Player achievements system (expandable)
  • Premium Game Experience:
    • High-quality 2D graphics with smooth animations
    • Optimized performance for both phones and tablets
    • Dynamic background music and realistic sound effects

Technical Implementation

The game leverages LibGDX’s powerful cross-platform capabilities while maintaining native Android performance:

  • Physics-based ball trajectory calculations
  • Custom swipe gesture detection system
  • Adaptive difficulty scaling based on player performance
  • Memory-efficient asset loading and management

Complete Setup Guide

Development Environment

  1. Install Android Studio 2023.2.1 or later
  2. Ensure Java JDK 17 is properly configured
  3. Install required SDK packages through Android Studio’s SDK Manager

Project Configuration

  1. Import the Gradle project into Android Studio
  2. Update build.gradle dependencies:
    • LibGDX 1.12.0
    • Google Play Services 19.0.0
    • AdMob 22.5.0
  3. Configure application IDs in AndroidManifest.xml

Customization Options

Easily reskin the game for your brand:

  • Visual Assets:
    • Replace all graphics in assets/images/
    • Update splash screen and icons
    • Modify color schemes in style resources
  • Audio:
    • Replace sound effects in assets/sounds/
    • Add custom background music tracks
  • Gameplay:
    • Adjust physics parameters in GameConfig.java
    • Modify scoring rules and time bonuses

Monetization Setup

  1. Create AdMob account and ad units
  2. Update ad unit IDs in AdManager.java
  3. Configure Google Play Games Services:
    • Create project in Google Play Console
    • Generate configuration file
    • Set up leaderboard in Play Games console

Performance Optimization Tips

  • Use texture atlases for all game sprites
  • Implement object pooling for basketball instances
  • Optimize collision detection with spatial partitioning
  • Profile memory usage with Android Studio Profiler
  • Test on multiple device configurations

Expansion Possibilities

The modular architecture allows for easy feature additions:

  • Multiplayer mode using Google Play Games real-time API
  • In-app purchases for cosmetic upgrades
  • Daily challenges and special events
  • Player customization options
  • Additional basketball courts with unique mechanics

Credits and Resources

Background music: “Trial and Error” (licensed from playonloop.com)

Additional recommended resources:

  • LibGDX official documentation
  • Google Play Games Services samples
  • AdMob best practices guide
  • Android performance optimization tutorials